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Burlington

Burlington is a domestic RPG about routine, repetition, and an increasingly strange household. The game combines flat pixel characters with a textured 3D environment.

Current prototypes focus on the porch, character movement, lighting, and sound. The game is being built in Godot and Blender, with character art by Alana. Its exact time-cycle structure is still open.

I compose the music for Burlington.

Burlington prototype showing a pixel character in a textured 3D porch
Porch prototype. Character art by Alana.