The Backrooms
This Backrooms prototype uses Jev to choose coherent architectural spaces as the player explores. Yellow rooms, passages, doorways, and alcoves connect into a persistent world.
Jev selects from authored architectural profiles. Code handles the geometry, connections, collision, and rendering, while saved decisions keep familiar spaces consistent when you return.
The recording uses the actual game renderer and live Jev requests. A map shows the surrounding geometry as new spaces appear, with fluorescent hum, footsteps, and a VHS-style camera treatment.